Another weekend project in the fashion of my yellow robot bust. I was fiddling around with the new Sculpt Branch by Pablo Dobarro and its awesome Voxel remesher helped me a lot in merging my blockout geometry, making it ready for sculpting over. Again, the hardsurface parts come mostly from the kitbash sets of Andrew Averkin and Gleb Alexandrov/Aidy Burrows.
The main inspiration for the shape of this creature comes from an amazing clay sculpting by Sadan Vague: https://www.artstation.com/artwork/1d3eG