Beast of Burden

Blockout

Blockout

Sculpting

Sculpting

Retopology

Retopology

SubD model

SubD model

wrinkles sculpted on top

wrinkles sculpted on top

final model with textures

final model with textures

Beast of Burden

Another weekend project in the fashion of my yellow robot bust. I was fiddling around with the new Sculpt Branch by Pablo Dobarro and its awesome Voxel remesher helped me a lot in merging my blockout geometry, making it ready for sculpting over. Again, the hardsurface parts come mostly from the kitbash sets of Andrew Averkin and Gleb Alexandrov/Aidy Burrows.
The main inspiration for the shape of this creature comes from an amazing clay sculpting by Sadan Vague: https://www.artstation.com/artwork/1d3eG